Bloom Summoner

The valley sleeps under the grey.Wake it, and grow the Life Tree again.

A grey fog has put the valley of Fernwick to sleep. The Life Tree is a stump, and every Spirit Weaver sleeps with it. Except you.

Summons meet a band of Blighted on the cobbles of the city, at the edge of the grey fog.

Lead your summons into the grey

Raise Soldiers, Archers, Bruisers and Mages and lead them into the fog. The grey figures in the woods are Fernwick's own people, sleepwalking. Beat the grey out of them and they wake and walk home.

Small spells cast themselves while you move. Save the big ones for when the Blight closes in.

The Grey Heart, a Guardian, rings the ground where its blow will land, as the summons gather on the woken cobbles below.

Wake the land as you go

Where your summons win, the grey drains away. Grass comes back, flowers push through, and the bare trees leaf out again.

Every fifth level, a Guardian of the valley blocks the road: the Rotroot, the Thorn General, the Ash Scarab and the Grey Heart. Each one shows its blow before it lands. Read the tell, step clear, and wake it, all the way from the forest to the Dune Sea and the city of Lumen, where the fog began.

The restored village of Fernwick: stone cottages, cobbled streets and the Life Tree in full leaf.

Bring Fernwick home

Carry the seeds you win back to the village and rebuild it one stone cottage at a time. Every building you restore brings a neighbour home and grows the Life Tree a little taller, until the whole valley is green again.

The valley is waiting

Coming soon

First in your browser on Wavedash, then on iPhone and Android.

Play it onWavedash
Download on the App Store Get it on Google Play
Follow @APtheVC on X for the release date